Note: Commands are accessible via rcon and chat text (place \ or / [or whatever you set with cmdstart command, see Misc Commands for more info] before each command) if you have the appropriate admin rights/level, console and from the init.txt (both).

At the [amount] expression, you can use the following operators: [+, -, *, /, :]
+ -> increase the value with the amount
- -> decrease the value with the amount
* -> multiple the value with the amount
/ -> divide the value with the amount
nothing or : -> set the value to the amount

kills me +100: will add 100 kills to me
s * :-1 will set every1's speed to -1 (try this1, nice trolling )
deaths 4 -20: will decrease player 4's deaths by 20
ammo New001 *2: will double New001's ammo
The "original" method still works, if you don't set any operator, the value will be set to the given amount;
kills me 2000: will set my kills to 2000

"Naughty" commands
s <player_expr> [amount] Changes speed of given player, default speed is 1. Example:
s 4 6 will changes speed of player 4 to 6.
st <player_expr> [red|blue] Changes team of player, if no team is given then team is switched to opposite. Player won't get +1 death.
kill <player_expr> Kills the player.
kills <player_expr> [amount] Sets the kills of the player.
assist <player_expr> [amount] Sets the assists of the player.
deaths <player_expr> [amount] Sets the deaths of the player.
ctf_score <player_expr> [amount] Sets the ctf score of the player.
slayer_score <player_expr>[amount] Sets the slayer / team slayer score of the player.
ctf_score_team <team_expr>[amount] Sets the ctf scores of the team. Ex: ctf_scores_team red 20, ctf_scores_team * 4
slayer_score_team <team_expr> [amount] Sets the team slayer scores of the team.
god <player_expr> Player will be invincible. =)
ungod <player_expr> Player can be killed.
lag <player_expr> Lag given player.
unlag <player_expr> Unlag given player.
camo <player_expr> [time] Makes the player invisible for the given time, if no time was specified, the player will be invisible until death.
t <player_expr> <x> <y> <z> Teleports player to position (x,y,z). Example:
t 3 100.4 74.2 36
t <player_expr> <location_name> Teleports player to previously added location. Example:
t 3 red_base
loc add <location_name> <x> <y> <z> Adds new location to list. Example:
t add red_base 546.4 3.3 24.3
loc add <location_name> Adds current player position to location list. Example:
t add red_base
loc del <location_name> Remove location from list. Example:
t del red_base
loc list Lists locations from current map.
loc listall Lists locations from all maps. Locations are stored in the halo ce\sapp\locations.txt
m <player_expr> <x> <y> <z> Same usage as t, this command teleports player to location relative to his current position. For example 
m me 0 0 100 moves admin 100 units up.
tp <player_expr> <player_number> Teleports given player(s) to another player. For example tp me 5 teleports me to player 5, tp * 1 teleports all player to player 1. tp 8 2 teleports player 8 to player 2.
boost <player_expr> Teleports the given player to the location where he/she looks.
hp <player_expr> [amount] Displays / sets the given player(s) health.
sh <player_expr> [amount] Displays / sets the given player(s) shield.
nades <player_expr> [amount] [type] Displays / sets the amount of nades of the given players, type; 0/ungiven: both, 1: frag nades, 2: plasma nades
ammo <player_expr> [amount] [type] Displays / sets the amount of the ammo of the given players, type; 0/ungiven: current weapon, 1: primary, 2: secondary, 3: both
battery <player_expr> [amount] [type] Works the same way as ammo, you can set the battery of the covenant weapons (in %), sync after you switch weapon and switch back.
mag <player_expr> [amount] [type] Set the loaded bullets in the given weapon(s), set it to 32000 for "infinitive" bullets.
spawn <type> <name> Ex: spawn weap "weapons\sniper rifle\sniper rifle" will spawn a sniper to you. Scroll down to the bottom of the page for the names of all classic object.
spawn <type> <name> [player_number] Will spawn the object to the given player.
spawn <type> <name> <x> <y> <z> Will spawn the object to the given coords.
spawn <type> <name> <location_name> Will spawn the object to a previously added location.
olist [g/w/v] List the spawned objects: g - general, w - weapons, v - vehicles
despawn [g/w/v] [id] Despawn the selected object from the olist.
wadd <player_expr> Assign the last spawned weapon to the given player. You can assign up to 4 weapons. Note that if the player has 4 weapons, he/she can't pick up the flag/oddball.
wdel <player_expr> <weapon_number> Removes the weapon from the player's hand, weapon_number: 0 - all, 1-4 the selected one.
venter <player_expr> [seat] Enters the player to the last spawned vehicle. Note that you can enter a player to more vehicles and/or more seats in one vehicle. =)
vexit <player_expr> Ejects player from the vehicle(s).
vdel <player_number> Deletes the vehicles assigned to the player (with spawn), if the player_number is 0, it will delete the ones which aren't assigned to anyone, if it's "all", it will delete every spawned vehicle.
disable_object <object_name> [team]

It will deny the usage of the given objects. You can get the object names from the bottom of this page.
team : 0/unset - both, 1 - only players of the red team, 2 - only players of the blue team.
Ex.: disable shotgun for the blue team: disable_object "weapons\shotgun\shotgun" 2

disabled_objects Displays the disabled objects and their IDs.
enable_object <ID> Allows the usage of the given object. You can get the ID from disabled_objects.
disable_all_objects <team> <disable> team: 0 - both, 1 - red, 2 - blue; disable: 0 - the team can interact with any object (default), 1 - the given team(s) can't interact with any object (weapons, vehicles, etc.).
color <player_expr> [index] Changes the color of the given players (after respawn, only in not team games). Index is a number from 0 to 17, where: 0 - white, 1 - black, 2 - red, 3 - blue, 4 - gray, 5 - yellow, 6 - green, 7 - pink, 8 - purple, 9 - cyan, 10 - cobalt, 11 - orange, 12 - teal, 13 - sage, 14 - brown, 15 - tan, 16 - maroon, 17 or above - salmon.

List of the object names and types:

Real Name Object Name Type
Banshee vehicles\banshee\banshee_mp vehi
Covenant Gun turret vehicles\c gun turret\c gun turret_mp vehi
Ghost vehicles\ghost\ghost_mp vehi
Rocket Warthog vehicles\rwarthog\rwarthog vehi
Scorpion vehicles\scorpion\scorpion_mp vehi
Warthog vehicles\warthog\mp_warthog vehi
Assault Rifle weapons\assault rifle\assault rifle weap
Oddball weapons\ball\ball weap
Flag weapons\flag\flag weap
Flamethrower weapons\flamethrower\flamethrower weap
Fuel rod gun weapons\plasma_cannon\plasma_cannon weap
Needler weapons\needler\mp_needler weap
Pistol weapons\pistol\pistol weap
Plasma Pistol weapons\plasma pistol\plasma pistol weap
Plasma Rifle weapons\plasma rifle\plasma rifle weap
Rocket Laucher weapons\rocket launcher\rocket launcher weap
Shotgun weapons\shotgun\shotgun weap
Sniper Rifle weapons\sniper rifle\sniper rifle weap
Frag Grenade weapons\frag grenade\frag grenade eqip
Plasma Grenade weapons\plasma grenade\plasma grenade eqip
Healt Pack powerups\health pack eqip
Over Shield powerups\over shield eqip
Camouflage powerups\active camouflage eqip

Important: You have to use '\' NOT '/' !

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